score


Usage:  score <game number>
  1) 'score' is used to score a game. Observers and players can use 'score'
  to preview a score before the end of a game. 'score' used in this way tries
  to remove some obviously dead stones then count the score. 'score' can also
  be used by the players before entering 'done' to verify a score. Observers
  need to use a game number when using 'score'.   Example:   score 23
  Pay close attention to the number of "dame" printed in the 'score' command.

  2) TO SCORE A GAME   (read carefully - some mistakes cannot be undone):
  At the end of a game, fill in the necessary "dame" (the neutral points)
  then scoring can begin. _All_ surrounded points are counted as territory.
  "Bent 4" is left to the players to decide. It takes 3 'pass' moves to begin 
  scoring.  After 3 passes, the prompt will change to:    Enter Dead Groups:
  REMOVE *ALL* the dead stones by entering their coordinates, otherwise the
  result will be incorrect. If a mistake is made at any time while scoring,
  you can *restore the previous position* by entering:   undo
  After you have removed the dead stones, score the game by entering:  done
  Both players must enter 'done'. After this, the result CANNOT be changed.

  a)  'refresh' will end games in overtime (minus time),  see:   help refresh
      'moves' will accomplish the same as 'refresh', see:   help moves
  b)  'resign' will resign a game, see:   help resign

See also:  byoyomi done escaping pass match refresh resign results undo
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commands

terminal commands

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