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Usage: score <game number>
1) 'score' is used to score a game. Observers and players can use 'score'
to preview a score before the end of a game. 'score' used in this way tries
to remove some obviously dead stones then count the score. 'score' can also
be used by the players before entering 'done' to verify a score. Observers
need to use a game number when using 'score'. Example: score 23
Pay close attention to the number of "dame" printed in the 'score' command.
2) TO SCORE A GAME (read carefully - some mistakes cannot be undone):
At the end of a game, fill in the necessary "dame" (the neutral points)
then scoring can begin. _All_ surrounded points are counted as territory.
"Bent 4" is left to the players to decide. It takes 3 'pass' moves to begin
scoring. After 3 passes, the prompt will change to: Enter Dead Groups:
REMOVE ** the dead stones by entering their coordinates, otherwise the
result will be incorrect. If a mistake is made at any time while scoring,
you can *restore the previous position* by entering: undo
After you have removed the dead stones, score the game by entering: done
Both players must enter 'done'. After this, the result be changed.
a) 'refresh' will end games in overtime (minus time), see: help refresh
'moves' will accomplish the same as 'refresh', see: help moves
b) 'resign' will resign a game, see: help resign
See also: byoyomi done escaping pass match refresh resign results undo
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