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Usage: time [game number]
'time' will display how much time is left in a game. If a game is in
'byoyomi', a "(B)" will be displayed after the time, plus the number
of moves left to play. To find out how much time is left in a
_particular_ game, enter: time <game number>
Example: time 42
An example of what 'time 42' will display:
Game : 42
White(ivy) : 8:49 (B) 19
Black(tim) : 4:04 (B) 15
If you are playing a game, you can enter 'time' without the game
number. This will also update the board, and time. Example: time
If you are observing a game, 'time', without the game number, will
display the time info on that game and all other games being observed.
NOTE: 'refresh' (or 'moves') will end games in overtime (minus time),
see: help refresh (or help moves)
Some clients have "time control" to compensate for "net lag". These clients
are able to time a players move starting from when a move is made, not when
the signal reaches IGS. In such cases the time, or clock, appears to jump
backward as each correction is made.
See also: addtime games moves refresh
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