who


Usage: time [game number]

    'time' will display how much time is left in a game. If a game is in
    'byoyomi', a "(B)" will be displayed after the time, plus the number
    of moves left to play. To find out how much time is left in a
    _particular_ game, enter:   time <game number>
          Example:   time 42
          An example of what 'time 42' will display:
             Game : 42
             White(ivy) : 8:49 (B) 19
             Black(tim) : 4:04 (B) 15
    If you are playing a game, you can enter 'time' without the game
    number. This will also update the board, and time.  Example:   time
    If you are observing a game, 'time', without the game number, will
    display the time info on that game and all other games being observed.

 NOTE:  'refresh' (or 'moves') will end games in overtime (minus time),
         see:  help refresh  (or  help moves)
 Some clients have "time control" to compensate for "net lag". These clients
 are able to time a players move starting from when a move is made, not when
 the signal reaches IGS. In such cases the time, or clock, appears to jump
 backward as each correction is made.

See also:  addtime games moves refresh
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