| アタリ(当て) atari (ate) |  
        | threat to capture on the next move |  
       
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        | アテコミ atekomi |  
        | to wedge between 2 enemy stones |  
       
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        | 一間シマリ ikkenshimari |  
        | one-space corner enclosure |  
       
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        | 一間トビ ikkentobi |  
        | one-space jump |  
       
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        | 一間ビラキ ikkenbiraki |  
        | one-space extension |  
       
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        | ウッテガエシ uttegaeshi |  
        | snapback |  
       
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        | 追い落とし oiotoshi |  
        | capturing after continuous ataris |  
       
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        | 大ゲイマ oogeima |  
        | large knight's move |  
       
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        | 大ゲイマシマリ oogeimashimari |  
        | large knight's corner enclosure |  
       
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        | カケツギ kaketsugi |  
        | diagonal connection |  
       
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        | 堅ツギ katatsugi |  
        | solid connection |  
       
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        | 黒番 kuroban |  
        | Black to Play, Black's move |  
       
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        | グズミ guzumi |  
        | apex of an empty triangle |  
       
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        | 形勢 keisei |  
        | the state of the game |  
       
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        | げた(門) geta (geta) |  
        | a type of capturing technique |  
       
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        | コウ kou |  
        | (ko) repetitive capture position |  
       
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        | コウ解消 koukaisyou |  
        | finish off the ko |  
       
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        | 小ゲイマシマリ kogeimashimari |  
        | small-knight corner enclosure |  
       
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        | コミ komi |  
        | compensation points |  
       
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        | 後手 gote |  
        | a move not requiring an answer |  
       
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        | さばき sabaki |  
        | settling a group |  
       
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        | サルスベリ sarusuberi |  
        | monkey jump |  
       
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        | シチョウアタリ shichouatari |  
        | a ladder break |  
       
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        | 死に形 shinigatachi |  
        | dead shapes |  
       
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        | シマリ shimari |  
        | corner enclosure |  
       
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        | 終局 syuukyoku |  
        | the end of the game |  
       
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        | 白番 shiroban |  
        | White to play, White's turn |  
       
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        | 地を取る jiwotoru |  
        | to take territory |  
       
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        | 序盤 joban |  
        | the opening stage of the game |  
       
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        | 定石 jouseki |  
        | joseki, a set sequence |  
       
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        | 捨て石 suteishi |  
        | sacrificing a stone |  
       
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        | 星目 seimoku |  
        | a nine stone handicap |  
       
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        | 攻め合い semeai |  
        | a capturing race |  
       
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        | 先手 sente |  
        | initiative move requiring an answer |  
       
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        | 段 dan |  
        | a rank level for strong players |  
       
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        | 団子石 dangoishi |  
        | clump of stones |  
       
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        | 中国流 chuugokuryuu
        
         |  
        | the Chinese opening |  
       
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        | 中盤 chuuban |  
        | the middle game |  
       
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        | ツケ tsuke |  
        | attachment, contact play |  
       
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        | ツケコシ tsukekoshi |  
        | cutting across the knight's move |  
       
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        | ツケノビ tsukenobi |  
        | the attach-and-extend |  
       
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        | 詰碁 tsumego |  
        | life-and-death problems |  
       
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        | 手入れ teire |  
        | adding a reinforcement |  
       
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        | 手順 tejun |  
        | order of moves, timing |  
       
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        | 手筋 tesuji |  
        | tesuji, a clever move |  
       
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        | 手抜き tenuki |  
        | ignore, switching elsewhere |  
       
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        | 天元 tengen |  
        | center point, tengen |  
       
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