Show shouts in terminal
When enabled, shouts will be displayed both in the shouts frame and in the main IGS terminal. When disabled, they will only be shown in the shouts frame.
Skip guests in player list
When enabled, guest accounts will not be shown in the player list.
Display info dialogs
When disabled, informations about observed games like results, adjourning etc. will not be shown in a dialog. These dialogs might be occasionally a bit annoying when observing multiple games, so this option offers you to turn these message boxes off. For own games (well, once they are implemented...) this option has no effect.
Ignore rank limit for friends
If this option is enabled, the current rank limit in the player table (for example 1d-3k or something) is ignored when you use the "Friends" filter. The idea is, you probably want to see all your friends, from 9p-NR, if you use the Friends button. However, this requires some additional work as the player list needs to be reread. This is the behavior known from gGo.
If disabled, the rank limit will also be applied when you turn on the Friends filter. This is the old behavior of glGo. It is faster as the player list does not need to be reloaded from IGS.
Use commands in sidebar
This allows typing command shortcuts in the say/kibitz input of
the sidebar. Syntax is
; text. Additionally incoming tells
and channel yells will be forwarded to the game window.
Some examples for sending tells:
. Game 123 is interesting. Examples for
#yell Hello. or
game!. Any command will work, so
indeed send "exit" to IGS.
Anything you type which does not start with the "#", "." or ";" letter will be treated as if this option were disabled: Depending on the game type of this window it is sent as "say" (own games) or "kibitz" (observed games).
Tells and yells you send this way are added to a tell window, if
any is open, and to the channels window. Incoming tells and channel messages
will be shown in the say/kibitz textarea using the IGS notation, for example:
This feature is meant for advanced users who know the IGS command syntax and want to use commands while watching or playing a game without switching to another window.
If enabled, glGo will send alternating the “user” and “games” commands every five minutes to IGS to prevent the server logging you out due to idle time early. Additionally the information is used to refresh the available players and games. However, this feature won't keep you online for an infinite time, when you are you idle too long, the timer will stop. But you should be online long enough to observe complete games without worrying about an early disconnection.
This feature has one disadvantage: Your idle time in the player list will never go above 5 minutes, so to other users you appear to be present while you might be not. Keep that in mind when using this feature.
Enabling or disabling the timer takes effect on the next connection to IGS.
Sound for chats
If enabled, you will be notified about incoming tells with a sound. Every chat window has an own button to enable or disable sound for this chat session individually. So if you enabled sound for chats, you can still disable it for individual chats, or vice versa.
Sound for match requests
When enabled you will be notified with a sound when you receive a match request.
If enabled, glGo will force the various IGS textareas (terminal, tells, shouts, channels etc.) to jump to the last position when a new line was appended. On Windows this gives better results, on Macintosh worse results and on Linux it doesn't seem to matter. You can try changing this option if you have trouble with scrolling.
On Windows 98 scrolling does not work well, replace
C:\Program Files\glGo\share\resource.xrs with
resource.xrs_win98 found in the same
Update frequency for player and games lists
You can configure the frequency in seconds for the periodic automatic updates of the games and player tables. Unlike calling "Refresh", which will reread the complete lists using "user" respectively "games" commands, the periodic updates will merge the existing information with the messages coming from "toggle quiet false". You will notice that new games and players won't show entries in all columns, this is because these "quiet false" messages from IGS don't include the full information, so glGo cannot show what it does not know. This is particular useful if you are looking for a game, as players who just started a game will vanish from the "Available" filtered list, so you don't need to hit "Refresh" constantly.
It is a good idea to set the frequencies in a way the players and games updates won't overlap as for example in 60 seconds and 120 seconds. The default values are 60 seconds for player updates and 130 seconds for games updates.
To disable this feature, set the update frequency to 0 (zero) or
toggle quiet false on IGS to stop receiving the update
Here you can configure time warning for your own games. If your byoyomi time runs below the warning threshold, the clock will blink to notify you. Additionally you can configure if you want to get a warning sound.
To disable time warning set the threshold to zero.
There are two values available for the warning threshold: One for Pandanet style games (this is the old IGS system, also known as Canadian) and another for Byoyomi style games. The defaults are 30 seconds for Pandanet style and 10 seconds for Byoyomi style.
You can let glGo automatically save all finished own and/or
observed games by enabling the autosave options. You should define a target
directory where the SGF files are saved to. For example, I have a directory
IGS/observed to keep own and observed games
separated. You could save both into the same directory if you want.
This feature is meant for interaction with the SGF indexing of the Playermanager to collect games associated with certain players you might be interested in.
When a game is autosaved, glGo will automatically add it to the Playermanager game index.